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Course Code: 
GRA 311
Course Period: 
Course Type: 
Area Elective
Course Language: 
Course Coordinator: 
Courses given by: 
Course Objectives: 
The aim of this course is to provide the students with the knowledge of design and application in graphic animation
Course Content: 

In GRAPHIC ANIMATION course, students will gain the ability to create motion graphics designs, image processing and editing skills, visual effects and moving compositions to create the ability to create graphics animation applications with Adobe After Effects program.

Course Methodology: 
1. Lecture Method 2. Case Study Method 3. Problem Solving Method 4. Discussion Method 5. Demonstration Method 6. Group work
Course Evaluation Methods: 
1. Exam 2. Presentation 3. Homework 4. Application

Vertical Tabs

Course Learning Outcomes

Learning Outcomes of the Course Learning Outcomes of the Program Teaching Methods Measurement Methods
To have basic knowledge on graphic design, animation and film production 1,2,10 1,2,3,5 1,3,4
To be able to use current technological tools effectively


5, 7 2,3,5 1,3,4
Ability to design by using two and three dimensional images and video and audio files together 3, 4, 11 2,3,5 1,3,4
Ability to work interdisciplinary and to follow current developments


11, 7 3,4,5 1,3,4
Ability to present his / her studies effectively 8,10 3,4,5 1,3,4



Course Flow

Week Subjects Preliminary
1 Examining examples related to usage areas of motion graphic design.  
2 Understanding the moving image Camera, Tripod, Adobe Premiere
3 Storyboards and basic animations Adobe After Effects, pencil and sketchbook
4 Basic character animation  
5 Type and motion – banner animation


6 Using motion graphics for digital billboards


7  Midterm  
8 Effects


9 Camera controls  
10 Tracking


11 Rotoscope  
12 Final Project: Preparation of multi-stage storyboard


13 Final Project: Collection of visual images, video and audio processing.  
14 Assembly of scenes and finalization of final project  



Recommended Sources

Course’s Note  
Other Richard Williams - The Animator's Survival Kit, Expanded Edition_ A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators - Faber & Faber (2009)

John Halas OBE, Harold Whitaker, Tom Sito - Timing for Animation-Focal Press (2009)

Lisa Fridsma, Brie Gyncild - Adobe After Effects CC Classroom in a Book (2019 Release)-Adobe Press.


Material Sharing

Exams 1 midterm project, 1 final project




Midterm Studies No Percentage of Contribution
Midterm 1 %40
Seminar and Presentation    
Ratio of Final to Success 1 %60
Rate of Success in the Year   %40
Total   %100



Course’s Contribution to Program

Course’s Contribution to Program Outcomes
No Program Learning Outcomes Contribution Level
1 2 3 4 5  
1 To have theoretical background in the fields of art and design


2 To be able to apply basic design principles         x  
3 To have creative and original thinking ability         x  
4 Identify and solve graphic design problems         x  
5 An ability to use current technological tools in design processes at an advanced level         x  
6 To have professional and ethical responsibility about intellectual, art and design works       x    
7 Ability to follow developments in the field of Art and Design         x  
8 To be able to present ideas and designs effectively         x  
9 To be able to work as a team   x        
10 To be able to conduct research, analysis and interpretation in the field


11 Interdisciplinary thinking and ability to connect.         x  
12 To be aware of social and cultural values.       x    





COURSE CATEGORY Expertise / Field Courses
ECTS / Workload Table
Activity Number Time
Total Workload


Course Length (14 x total course time) 14 4 56
Study time out of class (Preliminary work, reinforcement) 14 1 14
Seminar and Presentation      
Projects 5 10 50
Midterm Exam      
Final Exam 1 8 8
Total Workload     128
Total Workload / 25 (h)     5,12
Course’s ECTS Credit     5